package entity.humans;

import java.awt.Graphics2D;

import levels.PathFinder;
import loading.ImageLoader;
import math.Vector2D;
import entity.units.AttackUnit;

public class Marine extends AttackUnit
{
	private static final ImageLoader marine = new ImageLoader( "Images/marine.png" );

	public Marine( Vector2D pos, PathFinder pf )
	{
		//the numbers are: build time, health, range, damage, cool down
		super( pos, marine, pf, 12, 80, 100, 5, 2 );
	}

	@Override
	public void drawInformation( Graphics2D g )
	{
		
	}

}
